The traverse rate of torpedo launchers is generally quite fast, but finite. The desired aim direction is shown with a red line. If no arc is showing on selecting torpedoes, the torpedo armament has been incapacitated.Ī highlight shows the current direction and spread of the launcher. The inner edge of the arc indicates the minimum arming distance of the torpedoes. Overlapping arcs are shown with a dashed line. The arc will be green if the corresponding launcher is loaded, or yellow if it is still reloading. This article originally appeared on, written by Arrendis.When torpedoes are selected (default key 3), the firing arcs of the torpedo launchers will be shown. And don’t forget to check out all our World of Warships videos on TheMittaniTV’s YouTube channel. Let Zettia give you a solid base from which to learn, and hone your skills. In the end, proper targeting in World of Warships is far more of a skill than a science. He goes into how to adjust your point of aim for extreme or close range, and even how to hit enemy ships who are heading toward or away from you at an angle. That’s why, instead of trying to explain how to work out all that math (because let’s face it, who has the time), Zettia instead goes into the ways to use the Alternate Battle Interface and its combination of horizontal and verticle hash marks in order to fine-tune your lead time on different targets. The World of Warships engine contains surprisingly complex math that models in a number of variables, including travel time for different shells at different ranges. In our latest World of Warships guide, Zettia addresses one of the most fundamental aspects of the game: how to properly lead your target so you can hit what you’re aiming at.
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